How to Build and Run a Warhammer 40,000: Space Marine 2 Discord Community With YourBot

server setup
How to Build and Run a Warhammer 40,000: Space Marine 2 Discord Community With YourBot

Build a Space Marine 2 Discord around what the squad is actually doing next: Campaign co-op, an Operation, Siege, Stratagems, Eternal War, a private PvP event, or a modded private session. Use YourBot’s Start Your Server to prepare the channels, roles, permissions, and supported services, then configure the actual squads, class coordination, events, temporary voice rooms, and update feeds.

The important distinction is not simply “PvE or PvP.” Campaign and most replayable PvE groups are built around three players, Eternal War is 6v6, Operations restrict duplicate classes, and current modded sessions are deliberately separated from public matchmaking and official progression. Cross-platform behavior also changes depending on the mode.

This guide follows Bastion IX, a fictional 240-member community serving PC, PlayStation 5, and Xbox Series X|S players. It supports new Battle-Brothers, Operations groups, Siege runs, Eternal War, private community matches, lore-safe discussion, and Steam Workshop players. It uses both setup paths established throughout this series: a reviewed Start Your Server build and manual configuration of all ten YourBot services. An established Discord can keep its existing structure and follow the service sections directly.

Start With the Right Space Marine 2 Community Model

Bastion IX is a Warhammer 40,000: Space Marine 2 community, not a general Warhammer server and not a matchmaking pool for every Warhammer 40,000 game.

That distinction matters because someone asking for:

Tactical looking for Ruthless Operation

is not asking to play Darktide, Boltgun, Space Marine 1, or the tabletop game.

Keep broader Warhammer discussion available if the community enjoys it, but label LFG with the actual game.

Current platforms and cross-play

As of September 22, 2026, Space Marine 2 is available on:

A Nintendo Switch 2 version has been announced for Holiday 2026, but it is not part of the live player pool yet. Focus Entertainment’s Switch 2 announcement is the correct current reference.

For Campaign and PvE, cross-play supports PC and console players together. The older launch-era rule that permanently separated PC and console PvP is no longer sufficient guidance: Patch 6.0 added an opt-in PvP cross-play option for console players, allowing them to join the wider player pool when enabled. See the current Patch 6.0 notes.

Do not create permanent #pc-lfg, #xbox-lfg, and #ps5-lfg channels unless your members actually need them. For most PvE groups, mode, difficulty, class, region, and voice preference are better filters.

For mixed-platform Eternal War, make the required PvP cross-play setting explicit.

Match size, squad size, and event attendance are different

Space Marine 2 currently has several different multiplayer structures.

Activity What the Discord should organize
Campaign co-op Up to 3 total players
Operations 3-player PvE squad
Siege Up to 3 players
Stratagems 3-player PvE squad
Eternal War 6v6 match
Private Eternal War lobby Up to 12 players for a full 6v6 community match
Modded session Private-lobby workflow; use the limit of the selected supported mode

The Saber game-mode guide and Focus’s multiplayer material describe the three-player PvE and 6v6 PvP structure.

Do not configure Group Finder with a default party size of five simply because that is a common MMO template.

Class compatibility matters in Operations

Space Marine 2 now has seven multiplayer classes:

The Techmarine joined in Patch 12 in February 2026 and is available in the game’s PvE and PvP modes outside the Narrative Campaign. Focus’s Techmarine Update documents the current class.

The official FAQ states that an Operations squad may only include one Space Marine of each class. Eternal War uses a different restriction: a team may have up to two players of each class. See the Space Marine 2 FAQ.

That means this is a useful Operations listing:

Operation: Purgation
Difficulty: Ruthless
Current squad: Tactical + Bulwark
Need: 1
Available class: anything except Tactical or Bulwark
Teaching: No
Voice: Preferred

This is not:

Need DPS

Space Marine 2 classes have different strengths, but they are not a Tank/Healer/DPS trinity.

Keep current and upcoming content separate

As of September 22, 2026, Patch 14: Confrontation is the current major update, with Hotfix 14.2 released September 3.

Patch 14 added two more Eternal War arenas, Sanctum and Facility, along with weekly PvP rewards, Ordeals, and other content. Focus’s Confrontation Update is the current major-update reference.

Patch 15 is not live yet.

The August Community Update says the Second Anniversary Update will arrive in early October 2026. Announced Patch 15 content includes Chaos Siege, a one-handed Thunder Hammer, Crucible mode, and the beginning of Season Pass 3. Focus also said the full Year 3 roadmap would be revealed in a subsequent community update. Use the August Community Update for those upcoming details.

Do not create permanent #chaos-siege or #crucible infrastructure until the modes are live and your staff has verified how people actually organize around them.

The Community We Will Build

Bastion IX has around 240 Discord members.

It supports:

Its staff wants the Discord to work for both a new player asking for Campaign help and an experienced player looking for a specific class combination.

YourBot’s role in the community

Service Bastion IX’s use
Welcome Verification, mode interests, class interests, spoiler preferences
Sentinel Scam links, malicious downloads, harassment, raid protection
Tickets Private help, reports, event applications, coaching requests
Group Finder Three-player PvE squads and quick compatible groups
Beacon Events Teaching runs, private 6v6 nights, community events
Join-to-Create Voice Temporary squad and team rooms
Announcements Weekly plan and dated community notices
Social Feeds Space Marine 2 publisher announcements
Analytics Discord participation and retention
Giveaways Optional legitimate community prizes

These are the ten built-in services. Use each for one clear responsibility instead of trying to make one bot feature do everything.

1. Create the Foundation With Start Your Server

Sign in with the Discord account that owns the server, select it in YourBot, and open Start Your Server.

Check the building as identity before applying changes, especially when the server uses its own bot name and avatar.

Review the bot’s:

Its role must sit above the roles it needs to manage.

Copy-ready community brief

Create or reorganize a Warhammer 40,000: Space Marine 2 Discord called
Bastion IX for about 240 members.

The community supports PC, PlayStation 5, and Xbox Series X|S players.
Nintendo Switch 2 is announced for Holiday 2026 but is not a live platform
for this community yet.

Make the newcomer path:
read rules -> verify -> choose game interests -> choose spoiler preference ->
find a squad or ask for help.

Use optional interests for:
Campaign
Operations
Siege
Stratagems
Eternal War
Private PvP
Modded Sessions
Beginner / Learning
High Difficulty PvE
Buildcraft
Lore Discussion
Events

Use optional class interests for:
Tactical
Assault
Vanguard
Bulwark
Sniper
Heavy
Techmarine

Class interests are not permanent assignments and do not prove that a class
is leveled or ready for the selected difficulty.

Create opt-in Story Spoilers access.

Keep Member, Mentor, Event Organizer, Moderator, and Admin roles separate.
Staff roles must not be self-selectable.

Create one Group Finder listing channel, one coordination forum, event signups,
build/class discussion, lore-safe help, a modded-session area, game updates,
private support, and staff logs.

Prepare Welcome, Sentinel, Tickets, Group Finder, Beacon Events,
Join-to-Create Voice, Announcements, Social Feeds, Analytics, and Giveaways.

Normal Campaign and PvE squads should be structured around 3 players.
Operations must not schedule duplicate classes in one squad.
Do not treat Eternal War's 6v6 match size as an ordinary 6-person PvE party.

Use Beacon for full private PvP events that may involve up to 12 participants.

Keep modded sessions clearly separate from normal public matchmaking because
current official mod support places modded players into private lobbies and
uses separate progression.

Preserve existing channels, roles, and messages. Do not delete or rename live
channels during the first build. Stage additions for staff testing.

A compact channel plan

START HERE
  #welcome-and-rules
  #verify
  #choose-interests
  #new-player-help
  #contact-staff

BATTLE BARGE
  #announcements
  #space-marine-updates
  #general
  #class-and-builds
  #story-spoilers          [Opt-in]

FIND A SQUAD
  #group-listings
  #group-coordination      [Forum]
  #event-signups
  #pvp-planning

WORKSHOP
  #guides-and-doctrine     [Forum]
  #modded-sessions
  #clips-and-replays

VOICE
  Battle Barge
  Create a Squad Room
  Create a Teaching Room

STAFF
  #staff-chat
  #private-support-log
  #event-planning
  #moderation-log

Do not create one permanent channel per Operation, class, difficulty, or patch. Use structured listings, forum tags, and threads instead.

Review before applying

Inspect Channels, Roles, and Services. Use See it as for:

Confirm that selecting @Techmarine or @Eternal War does not expose private reports or event-staff planning.

Keep destructive changes unselected on the first build. Review the operation list, read the build report, and retain the pre-build snapshot.

Announcements schedules and Social Feed subscriptions still require manual creation. Start Your Server can prepare the service, but it does not create a Space Marine 2 lobby, game party, private PvP match, or modded session.

2. Welcome: Ask What Members Want to Play

Open Welcome. Use verification to grant a limited Member role, then publish separate interest menus.

A practical mode menu is:

Campaign
Operations
Siege
Stratagems
Eternal War
Private PvP
Modded Sessions
Buildcraft
Lore Discussion
Events

A class-interest menu can include all seven current multiplayer classes.

Make it multi-select. A player can enjoy Tactical and Bulwark without becoming permanently assigned to either.

Create separate notification roles:

LFG Alerts
Event Alerts
Patch Notes
PvP Nights

Use opt-in Story Spoilers access.

A useful greeting is:

Welcome to Bastion IX.

Verify, choose the modes you play, and opt into story spoilers only when
you are ready.

For a squad now, use #group-listings.
For scheduled teaching or private PvP, use #event-signups.
New players can ask for help without revealing campaign progress publicly.

Class roles are interests only. Check each listing for the actual class,
difficulty, and progression requirements.

Platform roles can remain optional support information. For PvE, mixed PC/console groups are normal. For mixed-platform Eternal War, remind console players to verify the current PvP cross-play setting.

Test: join with an ordinary account, complete verification, select multiple classes and modes, leave spoiler access disabled, and confirm that no staff channel becomes visible.

3. Sentinel: Moderate the Discord, Not Someone’s Build

Open Sentinel, select the log channel and authorized moderator roles, then review spam, invite, mention, and link rules.

A Space Marine 2 community should pay particular attention to:

Use dry-run when introducing stricter rules so staff can check ordinary Workshop links, Focus pages, and community guides for false positives.

Do not moderate someone merely because they:

Sentinel handles Discord behavior. It does not decide whether Saber should sanction a game account.

Test: use harmless test links and mention patterns, confirm staff visibility, and verify that official Focus, Saber, Steam, and Workshop links behave as expected.

4. Tickets: Separate Coaching, Reports, and Event Requests

Open Tickets and create distinct intake paths.

Private help / coaching

Ask:

Mode
Difficulty
Preferred class
What are you trying to learn?
Region / usual play time
Voice available? Yes / No
Optional clip or screenshot

Do not require a member to publish their skill concerns in general chat.

Community report

Use this for:

Ask for Discord message links and context.

Event or private-lobby request

A trusted organizer may request staff support for:

Approval is Discord-side permission to organize under Bastion IX rules. It does not configure the game lobby automatically.

Never request Steam, Epic, PlayStation, Xbox, PROS, or other account credentials in ticket forms.

Test: submit all intake types as a normal member and verify that coaching volunteers cannot read moderation cases unless separately authorized.

5. Group Finder: Build Three-Player PvE Templates Manually

Open Group Finder, connect #group-listings and the coordination forum, and review the settings before launch.

Space Marine 2 is not in the currently inspected automatic game-detection keyword list. Create the templates explicitly rather than expecting the setup flow to infer them.

Create the first Operations template

Template Name: Space Marine 2 — Operations
Game: Warhammer 40,000: Space Marine 2
Default Party Size: 3
Default Expiry: 2 hours
Description:
State Operation, difficulty, current classes, classes unavailable because
they are already represented, teaching/experienced expectation, cross-play
needs, voice preference, and estimated session length.

Leave MMO-style Tank/Healer/DPS slots empty.

The actual class rule matters: an Operations squad may only include one of each class.

Example:

Operation: Disruption
Difficulty: Ruthless
Squad: 2/3
Current classes: Tactical, Bulwark
Need: 1
Available class: Assault, Vanguard, Sniper, Heavy, or Techmarine
Teaching: No
Cross-play: On
Voice: Preferred

Create additional templates

Template Target size Required context
Campaign Co-op 3 Campaign checkpoint, difficulty, spoiler level
Operations 3 Operation, difficulty, current classes, teaching
Siege 3 Goal, expected session length, experience
Stratagems 3 Mission/conditions, difficulty, classes
PvE Teaching 3 Topic, mentor included in capacity, prerequisites
Modded PvE Mode-specific Exact mod, version, private-lobby requirement, progression warning

Do not use Group Finder to imply that six people can queue as one ordinary Operations squad.

Handle Eternal War separately

Eternal War is 6v6, but a full private community PvP night is better organized through Beacon because it needs:

For a quick public-PvP partner search, use the party size the current client permits and state whether console players have enabled the wider PvP cross-play pool.

For a full 6v6 private match, use the native private-lobby system added in Patch 7.0. Focus documents support for inviting up to 11 other players and configuring match options in its Private Lobby announcement.

Test: create a three-person Operation listing, join from two ordinary accounts, verify the class instructions, leave, rejoin, and let another listing expire. The Discord listing reserves a community place; the actual game invitation still happens in Space Marine 2.

6. Beacon Events: Schedule Teaching and Full Private Matches

Use Beacon Events when attendance matters.

Good examples:

Example: Operations teaching

Title: Ruthless Operations Workshop
Category: Other
Max Participants: 3
Signup:
- Learner — 2
- Mentor — 1

The Mentor is playing, so the Mentor consumes one of the three squad positions.

Put the current class expectations in the description rather than assigning MMO roles.

Example: private 6v6 Eternal War

Patch 7.0 added private PvP lobbies capable of a full 6v6 community match.

Configure:

Title: Bastion IX Private Eternal War
Category: PvP
Max Participants: 12
Signup:
- Player — 12

Use the waitlist for reserves.

The game host separately configures:

A Beacon signup does not place the member into the game lobby.

Do not schedule Patch 15 modes as if they are live

Chaos Siege and Crucible are announced for the upcoming Second Anniversary Update in early October.

You can create a planning thread now. Do not publish a recurring playable event until the patch has launched and staff has confirmed the live requirements.

Test: fill a three-person teaching event and a twelve-person PvP test event. Check the waitlist, reminders, timezone display, and role access.

7. Join-to-Create Voice: Match Voice Rooms to the Activity

Use Join-to-Create Voice to keep the sidebar clean.

Recommended starting lobby:

Lobby: Create a Squad Room
User limit: 3
Delete when empty: Enabled
Creator is owner: Enabled
Auto-transfer: Enabled

A second lobby can support PvP team rooms:

Lobby: Create a PvP Team Room
User limit: 6

For a private 6v6 event, Beacon can pre-create or staff can prepare:

Team Imperium — 6
Team Heretic — 6
Event Staff / Spectators

Do not confuse Discord room capacity with the game’s party or matchmaking system.

Space Marine 2 already includes voice chat and a communication wheel; PC also has text chat. Discord voice is an alternative coordination layer, not a game requirement.

Test: create a room, limit it, transfer ownership, have the original creator leave, and confirm cleanup after the final user exits.

8. Announcements: Keep Patch Hype Dated

Open Announcements, select the community destination, set the timezone, and create schedules manually.

A weekly message might be:

Bastion IX this week

Tuesday: New-player Operations
Thursday: Siege
Friday: Eternal War
Weekend: Private PvP or high-difficulty PvE

Use #group-listings for squads forming now.
Use #event-signups for scheduled sessions.

For current game news, date it.

As of September 22:

Do not schedule:

Chaos Siege every Tuesday

until Chaos Siege is actually live.

Let Social Feeds handle publisher news, Beacon handle event reminders, and Announcements handle the community plan.

Test: preview a scheduled message, confirm the timezone and mentions, and ensure another service is not sending the same reminder.

9. Social Feeds: Add Space Marine 2 Through Steam News

Space Marine 2 does not currently have a dedicated one-click entry in the inspected YourBot Social Feeds game catalog.

Use the generic Steam source with:

Game: Warhammer 40,000: Space Marine 2
Steam App ID: 2183900
Destination: #space-marine-updates
Optional role: @Patch Notes

The current Steam source uses Steam’s public news API and a 900-second default polling interval for publisher announcements.

That makes it useful for:

It is periodic polling, not guaranteed instant delivery.

It is also not a complete mirror of:

For critical compatibility or account questions, use the direct official source.

Test: verify the numeric App ID, destination, and mention role, then observe a future publisher announcement. Enabling Social Feeds through Start Your Server alone does not create this subscription.

10. Analytics: Measure Discord Health, Not Combat Skill

Configure Analytics with:

Useful questions include:

Analytics does not establish:

Do not make a high Discord message count equal “Veteran” game skill.

Test: compare a public interaction and an excluded staff interaction to confirm that dashboards expose only the intended community data.

11. Giveaways: Keep Prizes Separate From Game Entitlements

Open Giveaways, restrict hosting to approved organizers, and publish:

Straightforward prizes include:

Do not request account credentials or ask winners to hand over platform authentication.

YourBot selects the Discord winner. It does not grant:

Test: run a clearly labeled staff-only test drawing with no real prize and confirm entry, close, reroll, and winner messages.

Keep Official Matchmaking and Modded Sessions Separate

Space Marine 2’s Steam Workshop opened in July 2026.

Focus’s Workshop announcement makes the current behavior unusually important for Discord organizers:

when playing with mods, the game disconnects the player from public matchmaking and places the session in a private lobby. Modded progression is also separated from official progression.

That means Bastion IX should label a listing:

Session Type: Modded Private
Mod: [exact Workshop item]
Version / last tested:
Host:
Players:
Progression: Separate modded progression
Invite: Private lobby

Do not advertise it as:

casual Operations, mods optional

if the host actually requires a Workshop mod.

Keep official and modded groups distinct enough that a new member cannot accidentally enter the wrong workflow.

As of the latest official comments, broader console mod support is planned as a substantial future effort. Do not write a PC Steam Workshop guide and assume it applies to PlayStation or Xbox today.

Treat Classes as Session Choices, Not Permanent Discord Jobs

Bastion IX can offer class-interest roles because they help people find discussion and practice.

Do not use them as access controls.

A member may have:

The listing is the source of truth for the class they intend to play now.

For Operations, class duplication matters.

For Eternal War, the official limit is two players of each class per team unless a private-lobby rule is deliberately changed.

For Campaign, the multiplayer class roster is not the organizing model at all.

Use Private PvP Lobbies for Full Community Events

A 6v6 Eternal War match has twelve players.

That does not mean every public matchmaking party should be represented as a twelve-person YourBot listing.

For a community night, use:

Patch 7.0’s private-lobby controls can change:

Publish those settings before the match.

That prevents a participant from joining a “standard PvP night” and discovering after check-in that class limits or damage values were changed.

Add a Squad Doctrine & Mission Brief Library Only When You Need It

Bastion IX can launch with the built-in services.

A custom plugin becomes useful when:

keep disappearing into old threads.

A Squad Doctrine & Mission Brief Library is a useful Plugin Builder project because it preserves reviewed community guidance without pretending to inspect the game.

Before building, check the marketplace for a maintained solution and review its actual capabilities, support, data handling, and pricing.

Copy-ready Plugin Builder specification

Build a YourBot SDK plugin called Bastion IX Doctrine Library.

This is a Discord-side mission brief and strategy library.
It is not a Space Marine 2 game integration.

Administrators configure:
- Doctrine Reviewer role
- Mentor role
- Event Organizer role
- public doctrine channel
- private review channel

Each brief stores:
- title
- creator
- mode:
  Campaign
  Operations
  Siege
  Stratagems
  Eternal War
  Private PvP
  Modded Private
  Other
- Operation / map / mission as text
- difficulty as text
- expected player count
- current game patch when last tested
- last-tested date
- spoiler level
- beginner friendly: yes/no
- public overview
- preparation notes
- approved external source links
- status:
  Draft
  In Review
  Approved
  Needs Retest
  Archived

For PvE briefs, optionally store:
- class considerations
- weapons discussed
- encounter notes
- resource/ammo notes
- common mistakes

Do not present class considerations as mandatory game rules unless the brief
links to a current official source for the restriction.

For private PvP briefs, optionally store:
- map
- mode
- class-limit setting
- score limit
- time limit
- damage modifier
- friendly-fire setting
- team assignment method

For modded-session briefs, store:
- exact Steam Workshop item or approved source link
- mod version / last-tested date
- host instructions
- progression warning
- private-lobby requirement

Clearly mark modded briefs as separate from public matchmaking and official
progression.

Do not create a second RSVP system.
Allow an optional manually entered link to the corresponding Beacon event
or Group Finder discussion.

Keep private reviewer notes separate from public doctrine.
Only authorized reviewers and administrators may read them.
Enforce authorization server-side for commands, dashboards, direct record
access, and exports.

Suggested commands:
- /doctrine-submit
- /doctrine-browse
- /doctrine-view
- /doctrine-review
- /doctrine-retest
- /doctrine-archive

Provide filters for mode, difficulty, player count, spoiler level, status,
and last-tested patch.

Do not request or store:
- Steam credentials
- Epic credentials
- PlayStation credentials
- Xbox credentials
- PROS credentials
- authentication codes
- game session tokens

Do not:
- read class levels
- inspect weapon progression
- read Requisition or Armoury Data
- control matchmaking
- create game parties
- change private-lobby settings
- install or execute mods
- read local game files
- certify that a strategy guarantees a clear

Keep external network access disabled in version 1.
Links are member-entered text and are not automatically downloaded or executed.

Isolate all records by Discord server.
Audit staff changes.
Test revoked reviewer access, cross-server isolation, direct-record requests,
exports, spoiler leakage, stale patch information, and archived mod links.

Review, test, and continue through the SDK

Use Plugin Builder to review the generated plan, source, manifest, commands, permissions, and capabilities before relying on it.

Test first with synthetic briefs.

Test as:

Verify private notes through direct access paths, not only by hiding dashboard buttons.

A developer can continue the same project in Visual Studio Code. Open the complete plugin folder, use the project Python environment, install the current yourbot-sdk and declared dependencies, then run the supported validation and development commands from the SDK getting-started guide.

The generated project remains a YourBot SDK plugin. Do not replace it with an unrelated standalone Discord bot and assume the same sandbox or review model applies.

Test the version intended for release, then use the supported Dev Portal upload or GitHub workflow and the applicable review process. Marketplace publication is a separate distribution decision.

Passing validation does not prove that a community strategy is correct after the next Space Marine 2 patch. Use Needs Retest aggressively after balance and mode changes.

Run a Complete First-Week Member Journey

Before publicly announcing Bastion IX’s setup, rehearse it with ordinary accounts.

Scenario Successful result
New member joins They verify, choose PvE/PvP interests, and avoid story spoilers unless opted in.
Cross-platform PvE squad forms PC and console members use one three-player listing without unnecessary platform silos.
Operations squad fills Three total players are represented and duplicate-class expectations are clear before invite.
Campaign help request The listing identifies checkpoint, difficulty, and spoiler level rather than multiplayer classes.
Private 6v6 event fills Twelve players are handled by Beacon and the host configures the game lobby separately.
Modded session is posted It is clearly private/modded, links the exact Workshop item, and warns about separate progression.
Coaching ticket opens Only the authorized support team sees the conversation.
Temporary voice empties It is cleaned up without affecting permanent community rooms.
Doctrine becomes stale A Reviewer can mark it Needs Retest without deleting the entire library.

After the first week, review:

Fix those before adding more automation.

Frequently Asked Questions

How many players are in a Space Marine 2 Operations squad?

Operations use three-player PvE squads. Campaign co-op also supports up to three total players, and Siege is built for up to three players.

Can two players use the same class in Operations?

No in ordinary Operations. The official FAQ says each Operations squad may contain only one Space Marine of each class.

How many multiplayer classes are there now?

Seven: Tactical, Assault, Vanguard, Bulwark, Sniper, Heavy, and Techmarine. Techmarine joined in Patch 12 in February 2026.

Can PC and console players play together?

Yes for Campaign and PvE. PvP cross-play is also available more broadly now, but console players use an opt-in setting for the wider pool. Confirm the current in-game setting before a mixed-platform Eternal War session.

Is Nintendo Switch 2 supported now?

Not as of September 22, 2026. A Switch 2 release is announced for Holiday 2026.

Can twelve Discord members play one Eternal War event?

A full Eternal War match is 6v6. For a twelve-player community event, use the game’s private PvP lobby system and organize attendance through Beacon. Do not treat twelve players as one ordinary PvE squad.

Does YourBot automatically detect Space Marine 2 in Group Finder?

Not in the currently inspected game-keyword table. Create Space Marine 2 templates manually.

Does YourBot have a one-click Space Marine 2 Social Feed tile?

Not in the currently inspected curated catalog. Use the generic Steam News source with App ID 2183900.

Can Steam Workshop mods be used in normal public matchmaking?

Current official Workshop behavior places modded sessions into private lobbies and separates modded progression from official progression.

Can YourBot verify class level, Prestige, weapons, or Operation clears?

Not through the built-in workflows described here. Treat those details as member- or staff-confirmed unless a separately reviewed integration is added.

Do we need the Doctrine Library immediately?

No. Start with onboarding, LFG, events, voice, moderation, support, and updates. Add the custom library only when strategy and session instructions become difficult to maintain in ordinary Discord threads.

Build Around the Actual Mission

A useful Space Marine 2 Discord gets three compatible Battle-Brothers into an Operation without a class conflict, gives a new player story-safe Campaign help, and lets a community host a full private PvP night without confusing twelve event attendees with one game party.

Start Your Server prepares the Discord foundation. YourBot’s built-in services run the community workflows around it. Space Marine 2 remains responsible for matchmaking, class progression, private lobbies, combat results, official progression, and mod behavior.

Start with one complete member journey, test it from a normal account, and expand through Plugin Builder only when the community develops a persistent workflow the built-in services do not already solve.

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